Hester sets up three preliminary research studies. Two focus on the physical and social environment of older people with dementia and how that influences their activity level and another study to look into suitable play experiences.
First Tovertafel Prototype, developed together with Monobanda.
2011 sees the beginning of an interdisciplinary project called CRISP: G-MOTIV. Researchers and desigers work together with serious-game developers to look for ways to create behavioural change for people in the health care sector using game elements. Here, Hester meets Mathijs Konings and Sjoerd Wennekes from Monobanda.